Color Wheel & Colour Wheel Picker

Drag around the wheel to pick any colour, read its hex, RGB and HSL, and get complementary, analogous and triadic harmonies as you go.

7 Colour Harmonies
Hex, RGB & HSL
Works Offline
Hex#000000
RGB0, 0, 0
HSL0, 0%, 0%
Name
Warm
Colour Wheel
100%
#
Colour Harmony
Neighbours 30° apart — low contrast, naturally harmonious.
Hex Codes
click a swatch to copy
The Classic 12-Colour Wheel
Primary, secondary and tertiary hues at 30° steps. Click any one to jump the wheel to it.

Every colour updates instantly — no waiting, no server round-trip.

How to use the colour wheel

A color wheel takes something abstract — how hues relate to one another — and makes it a shape you can see. Every classic scheme is just a different figure drawn on the same circle, which is why designers reach for it before they reach for a palette.

Spelling makes no difference here: color wheel and colour wheel are the same thing, and this color wheel picker works the same either way. It is a colour wheel online, so there is nothing to install — a color wheel online in the browser tab you already have open.

  1. Pick a starting colour. Drag the big handle around the wheel, type a hex code, or hit Random. Hue runs around the rim, and saturation drops as you move toward the middle.
  2. Choose a harmony. The other handles snap into place and move with your first colour, so the relationship never breaks.
  3. Take the codes. Every swatch shows its hex, and clicking one copies it. Copy All Hex takes the whole scheme in one go.

The six harmonies, and what each is for

All of them are defined by degrees around the circle, so once you know the angle you know the rule. These are the color wheel combinations every design course teaches, and the same colour wheel combinations sit behind most brand palettes you have seen:

HarmonyAnglesFeels like
Complementary0°, 180°Maximum contrast. Two colours that fight for attention — good for a call to action, exhausting for a whole page.
Split-complementary0°, 150°, 210°The same contrast with the edge taken off. The safest way to use an opposite colour.
Analogous0°, ±30°Neighbours. Calm and cohesive, but with no natural accent — you have to supply one.
Triadic0°, 120°, 240°Evenly spaced and vivid. Balanced but loud, so let one dominate.
Tetradic0°, 60°, 180°, 240°Two complementary pairs. The richest scheme and the hardest to control.
Square0°, 90°, 180°, 270°Four colours at equal spacing. Like tetradic but more even, and easier to balance.

Finding the opposite colour

The most common question a colour wheel answers is what sits opposite something. Searching for color wheel opposite colors or colour wheel complementary gets you to the same place: the colour 180° across the circle. Blue lands on orange, red on cyan, green on magenta, and yellow on violet-blue.

One thing to watch: browns and greys have no true opposite in the way a saturated hue does. Brown is a dark, desaturated orange, so its complement comes back as a muted blue rather than anything dramatic. If the result looks flat, that is the maths being honest rather than the wheel misbehaving.

Warm and cool

The circle splits roughly in half. Reds, oranges and yellows read as warm; greens, blues and violets read as cool. The tool labels whichever side you are on as you move.

It matters because warm colours appear to advance and cool ones to recede. A warm subject on a cool background separates without any change in brightness — a trick painters used long before anyone wrote down colour theory.

RGB and RYB are different wheels

This is a color wheel RGB model: red, green and blue primaries, the way light mixes on a screen. A colour wheel RGB arrangement is the right one whenever your output is a hex code, because that is exactly what a screen is doing.

The wheel taught in art class is RYB — red, yellow and blue primaries, mixing subtractively like paint. The two disagree in a visible way: on the RGB wheel the opposite of blue is yellow-orange, while on the RYB wheel it is plain orange. Neither is wrong; they model different physics. The classic twelve-colour view above shows the arrangement artists learn.

That disagreement runs deeper than it looks — the two wheels name a different opposite for every colour, not just blue. There is a five-second test with an afterimage that shows which one your own eye is using, and it is worth knowing before you pick a scheme: Color Wheel Theory — Your Screen and Your Paint Set Disagree.

Colour wheel with hex codes

Every point on this colour wheel picker carries its hex, RGB and HSL value, so you can go straight from a shape on the circle to something you can paste into CSS or a design file. A colour wheel hex read-out is the whole point of using one on a screen rather than on paper — and picking color wheel analogous or colour wheel analogous gives you three usable codes in one move. If you need a fuller set of tints and shades from one of these hues, the Shades & Tints Generator takes it further, and the Color Converter handles CMYK.

Frequently Asked Questions

A colour wheel arranges hues in a circle so that the relationships between them become visual instead of theoretical. Colours sitting opposite each other contrast the most, colours sitting next to each other blend, and every classic scheme is just a shape drawn on that circle. This one is interactive, so dragging a handle moves the whole scheme with it.
The opposite colour is the one 180 degrees around the circle, and it is called the complementary colour. Pick your starting colour and switch the scheme to Complementary — the second handle jumps straight across the wheel and the hex code appears beside it. Blue lands on orange, red on cyan, and green on magenta.
Complementary is one colour and its opposite. Split-complementary swaps that opposite for the two hues either side of it, which keeps the contrast but softens the clash. Analogous takes neighbours 30 degrees apart. Triadic spaces three colours 120 degrees apart. Tetradic uses two complementary pairs, and Square spaces four colours evenly at 90 degrees.
Yes. Every colour on the wheel shows its hex, RGB and HSL values, and each swatch has a copy button. You can also type or paste a hex code to move the wheel to that colour, which is the quickest way to build a scheme around a brand colour you already have.
The RGB wheel is how screens mix light, so its primaries are red, green and blue and its complement of blue is yellow-orange. The RYB wheel is the one taught in art classes, where the primaries are red, yellow and blue and mixing is subtractive like paint. This tool uses the RGB wheel because it outputs hex codes for screens, but the classic 12-colour view shows the artist's arrangement too.
Roughly, hues from red through orange to yellow are warm, and hues from green through blue to violet are cool. The wheel marks the split for you as you move around it. Warm colours appear to come forward and cool colours recede, which is why a warm subject against a cool background reads as depth.
On the artist's RYB wheel the primaries are red, yellow and blue — the three that are meant to be unmixable from anything else. Mix two primaries and you get a secondary: orange, green or violet. Mix a primary with the secondary beside it and you get one of the six tertiaries, such as red-orange or blue-green. Those twelve are the classic wheel shown above. On a screen the primaries are different — red, green and blue — because light mixes additively instead of like paint.